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AnyeliRace: Anyeli (Angel)Archangel: Suka Matali Lifespan: 1,000 years Average height: Male [5ft 10in] Female [5ft 8in] Average build: Slender and lean Wingspan: Infant [½-1ft] Fledgling [2-4ft] Adult [5-8ft] Wing Colour: Infant-Fledgling [Grey] Apalos [White] Skotadi [Black] Age Status: Infant [0-100 years] Fledgling [100-200 years] Adult [200-1000 years] Factions: Level 2 Castes: Level 4 Elite: Band of Honour Capital: The Cloud Palace, Griffin's Peak Region: The Dusky Mountains Languages:
Spousal Relationship: Marriage by the state Racial Enemies: None Patron Aide: Dazadi Rhea History When Xanth mixed her own DNA with human and bird, she created the Anyeli, the first of five races to bear her blood. Mostly human with only a few bird-like traits, the first Anyelos was quick to spread his unique genes, further diluting Xanth's blood by breeding with humans. Over the course of several decades, the Anyeli quickly evolved, gaining certain powers and abilities that, along with their feathered wings, set them apart from the human race. During the next two millennia their culture developed and a council of leaders rose out of the chaos along with two distinct factions. In 6,000 BC, war was declared between these two factions, a war which has been fought on and off ever since. During the infrequent peace-times, the Anyeli race as a whole has been exceptionally productive and it was during one such period, after four centuries of endless bloodshed, that Xanth bade them build a glorious palace. Her intention was to show them what they could achieve if they worked together and for nearly a hundred years, they were far too busy building to fight. However, a mere decade after its opening as a sanctuary, the Cloud Palace hosted a new outbreak of the civil war and the trend was set for the forseeable future. Growing Up The majority of the species are born and raised in the numerous small villages dotted throughout the Dusky Mountains. Orphans of the war can find a place in the towers of Griffin's Peak and most children attend school at the palace until they reach adolescence. At this point, fledglings begin learning to control the abilities that manifest during puberty and preparing for the choices they'll make later in life. As children and fledglings, their wings are small and useless but as the Anyelos grows and practises, their flight muscles strengthen and their wingspan increases. All Anyeli will, at some point, break a bone or two during flight practise and these injuries have come to be a rite of passage among their kind. Anyeli FactionsAt the age of 200 (OOC: level 2), Anyeli become full adults and are asked to join one of two factions whereupon they gain access to new mentors who will teach them their faction abilities. They can choose not to join a faction but for cultural and political reasons their growth will be stunted and they will remain grey-winged.Choosing a faction is a serious business and is permanent. The philosophies of each faction are entirely different as are their tactics and the abilities they teach. Once the decision has been made, the Anyelos is ritually challenged and, if successful, their wings are dyed white or black during a small ceremony. Skotadi The Skotadi have a vested interest in darkness and shadows. They use cloak and dagger methods to win their battles and, though their warriors are as skilled as those of the Apalos, their victories come more from sound intelligence and their spy network than it does from offensive tactics. The dark colour of their wings is a tribute to the power they hold over the shadows. Led by the Kurio, Skotadi are a secretive lot who guard their tower in the Cloud Palace well. They typically value knowledge above battlefield prowess and many of their successes have come from sabotage and detailed planning instead of actual battle. Apalos As the Skotadi control darkness, the Apalos control light. They believe in openness over furtiveness and will choose a full-frontal attack over secrecy. True to their philosophy, the Apalos have developed the power to control light and in their initiation ritual dye their wings white. They are not above sabotage nor spying, however, and have learned to keep things close to their chest in an effort to keep their enemies from learning their plans. They guard their tower and the Arkiga equally well but are more open in doing so, posting their guards in visible locations to prevent attacks. Anyeli CastesAs soon as the Anyelos reaches a certain level of skill (OOC: level 4), they must join a caste so they may learn powers and abilities specific to their role in Anyeli society. Caste laws are strict and the punishments for breaking them can be severe but if the Anyelos wishes to learn new abilities or gain strength in the ones they already have, they must choose.Warrior Warriors are charged with the defence of the Anyeli species as a whole, including the Cloud Palace and the entire Dusky region. Not all warriors are fighters, however, as many find work in other areas not even related to their caste. However, all warriors are under oath and, whenever war breaks out, called to duty as soldiers. Whether in war or peace times, soldiers are ranked much like the militaries of Earth with a strict hierarchy. Forming wings of ten led by a Wing Leader, warriors often find good friends among their comrades and continue their training as a single unit. Peacekeeper Where the emphasis for warriors is in the defense of their race and in developing team work skills, Peacekeepers must take a more individual path. Though their aim is the same - to protect the Anyeli race - Peacekeepers are pacifists and choose the less direct approach. Training as diplomats, Peacekeepers learn to mediate in feuds both great and small and, as a caste, are responsible for many of the peacetimes the Anyeli have enjoyed. Though taught defence tactics, Peacekeepers are not allowed to lift a weapon against another without provocation and even violence in self-defence must be the very last resort. Punishment for breaking their Peacekeeper vows can be swift and severe but the line is often blurry so the majority of Peacekeepers avoid fighting altogether. Utilising their empathic abilities, Peacekeepers usually become negotiators, mediators, diplomats or scholars, though the quest for peace can take them into any occupation that does not involve violence. Many of the teachers, labourers and caregivers at the palace were first Peacekeepers and during wartimes they are invaluable as field medics. Band of HonourAt a certain point in life (OOC: Elite level 8-10), an Anyelos may be awarded the Band of Honour. There are many Bands, each one relating to the Anyeli's life choices, and they range from the Assassin's to the Peacemaker's, each one a different colour.The Band of Honour is the highest award an Anyelos could earn and with it, they gain the right to learn the abilities of both factions and both castes. However, they also gain a great deal of responsibility and so the Band is a rare award reserved only for those Anyeli who have proven themselves above and beyond the call of duty. There are actually two halves of the Band of Honour, though this fact is little known to those who have not earned it. One half is the coloured silk thread habitually tied around the Honoured's left upper arm in a criss-cross pattern, always above their clothing. The second half is a ceremonial dagger wrapped in a wide band of silk ribbon of the same colour. Should the first half be snapped (which frequently happens to the Honoured warriors, in particular), it can be replaced from the palace stores. The dagger, however, is a one-of-a-kind weapon custom-forged for the Honoured in question. The Cloud PalaceAs the war between the factions grew more and more violent, it seemed there would never be an end. In an attempt to remind the Anyeli that they were capable of so much more than killing, Xanth ordered them to build a palace that would provide a sanctuary against the destruction of the war. Though it took a hundred years to build, and Xanth herself laid down laws that prohibited violence within the palace walls, the undertaking was a rewarding one. Unfortunately, it did not end the war as Xanth had hoped.
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